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The Library

Book recommended for learning Game ​UX design, UXR and Game Design.

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Game specific design books

Book recommended for learning Game ​UX design, UXR and Game Design.

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The Psychology of Video Games

By: Celia Hodent

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Level: Beginner

How to be a Game User Researcher

Run better playtests, reveal usability and UX issues, and make videogames better.

By: Steven Bromley

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Game UX Designers should know the basics of how to prepare the material and conduct play tests as well as how to analyse the results. This short book gives you the fundamentals and a lot of good tips and tricks!

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Level: Beginner

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Non-game specific design books

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The Design of Everyday Things

By: Don Norman

Great fundamental book about design and how design should follow physical rules to tell us how to use them. Design is a language telling us how to use objects and what they are for. Don Normal is in many ways the "Father" of the Western design language. 
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This is also relevant in game design because we want the game world to tell us what objects and menus are for and how we should expect to use them.
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Level: Beginner

Emotional Design

By: Don Norman

This book goes through some fundamentals of how emotions are important in design and how it impacts us.
 
This is extra important in games because we play games to feel in many ways. The examples are all physical items, so there is a bit of a leap neeed to . A good book to get you started in Emotional Thinking in products we use and play in.
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Level: Beginner

Why we love (or hate) everyday things

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100 things

Every designer needs to know about people

By: Susan M. Weinschenk, Ph.D.

As UX designers, we should know how people work, think and behave, and this is a great book to build the fundamentals! 

It is not specifically about games but the fundamentals of people are still the same, in or outside of playing a game.
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Level: Beginner

Universal Principles of UX

100 Timeless Strategies to Create Positive Interactions between People and Technology

By: Irene Pereyra

A great book with 100 rules and tips on the design of digital products. Short and to the point descriptions of each principle.
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Not all of the principles listed apply for game design, but more often than not, it does because design is universal across all technology. This is one of my most recent favourites.
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Level: Beginner

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​Gamify

How Gamification Motivates People to Do Extraordinary Things

By: Brian Burke

Read this if you want to learn about how to tap into the darker side of designs, where it can be used to 
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Even if the concept of "Gamification" is borrowed from
games and made to fit other products, it provides a clear introduction to how gamification can be used in all areas of design.
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Level: Beginner

More Advanced books

For deeper learnings and more advanced concepts

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The Gamer's Brain

How Neuroscience and UX Can Impact Video Game Design

By: Celia Hodent

Basically, this is the large version of 'The Psychology of Video Games', which goes more in-depth into each topic and study. It reads quite academic, so it is more of a slow and heavy read imo.

Level: Advanced

Non-game specific design books

Actionable Gamification

Beyond Points, Badges and Leaderboards

By: Yu-Kai Chou

Why do some apps, workplaces, and experiences hook people while others fail? Actionable Gamification reveals how you can design experiences that motivate, engage, and drive real results.
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This book is interesting for game UX design because it gives a structure to Gamification and what drives people to use a product or play a game.
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Level: Advanced

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Hooked

How to Build Habit-Forming Products

By: Nir Eyal

Read this if you want to learn about how to tap into the darker side of designs, where it can be used to 
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This applies to games too, because we all know how addictive games can become.

Level: Advanced

Don't Make Me Think

By: Steve Krug

On the importance of designing products (and games) to make them easy to use and understand. Don't make people think too hard to understand what your design means and what they should do. 

The examples used are for Mobile and Web designs, but the fundamentals and design thinking still apply to game UX design too.
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Level: Advanced

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This course is created and managed by Anna Wikstrom and is not associated with any studio or company.

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