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TAUGHT BY A AAA SENIOR UX DESIGNER FROM IO INTERACTIVE, DICE, CREATIVE ASSEMBLY & HANGAR 13

Learn Game UX Design from a AAA Veteran

A comprehensive program where Anna Wikström teaches you the proven UX information, tools, and methods used on 007: First Light, Star Wars: Battlefront 2, Mafia: The Old Country, Battlefield V, and Hyenas. 

What is your dream?

Improve your indie game

Is your dream to create your own game and make sure it's even better with UX design skills?

Get a job in games

Is your dream to get a job at a studio and work as a UX or UX/UI designer on games?

Level up your design skills

Is your dream to expand on your other game dev skills with UX?

UX Beginner

UX Hero

A message from me to you!

What makes this different?

Real studio expertise

This is not just theory from a textbook. This is how real games are designed! You will learn how UX design is really applied in games and how to work as a UX designer in large teams.

Structured learning

This program has a hand-crafted, structured learning plan with guidance and help at each step, with lessons that build on each other. Focus on levelling up your skills instead of feeling overwhelmed.

Tasks & Challenges

You will get challenges to complete for each module, helping you practice and learn new skills each week. The community is a great resource for feedback on your work and being motivated by others' designs.

Helpful community

Join a community with others who are also learning game UX design to get help, tips, and support. You will learn better together with others, and get direct support from the instructor.

Resources & Checklists

Get handy resources to help you remember what you learn, see progress faster, as get handy checklists for all parts of a UX design being taught that you can use long after you complete the program.

Problem solving

Learn how to think and solve problems like a UX designer, with the methods pro-UX designers use on games and big studios. Saving the team and project time by solving problems the smart way!

The Syllabus

Download the syllabus for more in-depth details:

01

Set your Goals

Intro to UX, what it is and isn't, myths about UX, What UI vs UXR vs UX is, get to know your instructor, setting your goals for the course.

02

UX Design Mindset

Learn the methods, tools, and philosophy of a game UX designer to think and start to solve problems in a smart, player-focused, and systematic UX manner.

03

UXR

Learn the fundamentals of Game user Research, how to prepare a text, conduct and analyse the results.

04

Game Psychology

Learn how our brains work when playing games and how to make your game experience better by designing for how people think and behave!

05

Usability

How to design for a game for usability, design rules to know and follow, controller and keyboard design, designing for states, and playable so the player can focus on having fun.

06

Sketch and Mockup

Learn the fundamentals of how to work like a UX designer from setting the information structure, drawing basic sketches, making Wireframes and Mockups.

07

UI design Principles

Basic principles for layouts, hierarchy, size, shape, and colour theory for good UX in your menus and HUD.

08

UX Writing & Readability

Learn to write game Tutorials, instructions, menus, warning messages and more. We will also learn how to make texts readable so players actually learn.

09

Holistic UX

In this chapter, we will go beyond UI and look at how UX can help, guide, navigate the world and influence how games are experienced without UI or HUD.

10

Engagability

Player Personas, motivational design to engage players with a UX lens, and when to use which methods for different games.

11

MVP & Planning

How to design for MVP, Lean UX, how to prioritise your tasks, meeting milestones with what is actually important in UX and for the game and learn to plan your UX work smarter.

12

Accessibility

Learn about the of disabilities effecting players, how to design UI, audio, controls & settings to make sure they can play your game too.

13

FTUE

Learn how to design for the First Time User Experience, structure a Onboarding level and different ways games does this, as well as how to structure and write Tutorials.

14

Final Chapter

Final Project, portfolio building and next career steps.

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Meet your instructor

Anna Wikström

Senior UX designer

Anna Wikstrom is a seasoned Senior UX Designer with over 8 years of experience in AAA game development. She's designed the player experience and intuitive interfaces for blockbuster titles at top studios.

Anna specializes in creating player experiences that balance gameplay goals, artistic vision, and player expectations. Bringing AAA-quality UX design to every project she touches.

Her portfolio includes 007: First Light at IO Interactive, Mafia: The Old Country at Hangar 13 (2K/Take Two), Hyenas at Creative Assembly (Sega), and iconic franchises like Star Wars Battlefront II and Battlefield V at DICE (EA).

!

This is for the dreamers, the ones who crave more from their work and life. The doers who are ready to step into game UX design with purpose, ambition, and the courage to build the future they dream about.

Your investment

£890

One-time payment - Lifetime access

Lessons across 14 weeks of skill-building training

Fundamental UX lessons and design strategy

8+ years and 5 games worth of knowledge in one package

Live Q&A chats with AAA Senior UX Designer Anna Wikström

Complete portfolio-ready game UX project

Access to Discord community of fellow students

Lifetime access to all course materials and recordings

Style guides, templates, and design resources

To be clear

What it is giving you

Learn UX for games

Basics of UI & UXR for games

Practical learning with real game examples

Tasks & Challenges for practice learnings

UX Discord community

What it is NOT focused on

UI Art

Game Programmer

Programmer, Level, Sound or Gameplay design skills

Figma course

AI course

Not just a course 
You also join a community!

Before the classes, before the curriculum... there's community. Learn Game UX Design is a place where we connect, share, and grow together. When you join a course, you're not just learning UX/UI… you're joining a network that shows up for you.

Discord Group

Join others learning Game UX in the private Discord group. Connect with designers, share work, and get feedback.

Live Q&A

Live sessions where the instructor answers questions about the course content and other burning questions about working in games.

Peer Reviews

​Regular critique sessions with fellow students and Live reviews with the teacher.

Ready to Level Up your
UX Skills and Career?

Join other designers who are transforming their careers and lives through this Game UX Design Masterclass.

£890

One-time payment - Lifetime access

Got questions? Email: learngameuxdesign@gmail.com

Learn more:

This course is created and managed by Anna Wikstrom and is not associated with any studio or company.

Learn more:

  • LinkedIn
  • Bluesky

This course is created and managed by Anna Wikstrom and is not associated with any studio or company.

Newsletter: Quest for UX

About Anna Wikström

YouTube: Learn Game UX Design

UI Peeps Discord

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