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The Library

Book recommended for learning Game ​UX design, UXR and Game Design.

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Beginner books

Books recommended for learning Game UX design, UX psychology and UXR

Game specific books

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The Psychology of Video Games

By: Celia Hodent

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Focus: Game Psychology

Level: Beginner

How to be a Game User Researcher

Run better playtests, reveal usability and UX issues, and make videogames better.

By: Steven Bromley

Game UX Designers should know the basics of how to prepare the material and conduct play tests, as well as how to analyse the results.

 

This short book gives you the UXR fundamentals and a lot of good tips and tricks! Skills you need to know as a UX designer, Game Researcher or Game Designer.

Focus: Playtest & User Research​

Level: Beginner

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Non-game specific design books

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The Design of Everyday Things

By: Don Norman

Great fundamental book about design and how design should follow physical rules to tell us how to use them. Design is a language telling us how to use objects and what they are for. Don Normal is in many ways the "Father" of the Western design language. 

This is also relevant in game design because we want the game world to tell us what objects and menus are for and how we should expect to use them.

Focus: Physical objects & Interaction design
Level: Beginner

Emotional Design

By: Don Norman

This book goes through some fundamentals of how emotions are important in design and how it impacts how we think and feel when using an item.
 
Thinking about the Emotional design of an experience is extra important in games because we play games to feel in many ways. The examples in the book are all physical items, so there is a bit of a leap needed to think about how this applies to video games, but I think it's a good book to get you started in Emotional Thinking in the products we use and play with.

Focus: Emotions to objects visual design

Level: Beginner

Why we love (or hate) everyday things

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100 things

Every designer needs to know about people

By: Susan M. Weinschenk, Ph.D.

As UX designers, we should know how people work, think and behave, and this is a great book to build the fundamentals! 

It is not specifically about games but the fundamentals of people are still the same, in or outside of playing a game.

Focus: How people behave & think

Level: Beginner

Universal Principles of UX

100 Timeless Strategies to Create Positive Interactions between People and Technology

By: Irene Pereyra

A great book with 100 rules and tips on the design of digital products. Short and to the point descriptions of each principle.

Not all of the principles listed apply for game design, but more often than not, it does because design is universal across all technology. This is one of my most recent favourites.

Focus: Design Rules

Level: Beginner

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Gamify

How Gamification Motivates People to Do Extraordinary Things

By: Brian Burke

Read this if you want to learn about how to tap into the motivational side of design and player personas.

Even if the concept of "Gamification" is borrowed from
games and made to fit other products, it provides a clear introduction to how gamification can be used in all areas of design.

​Focus: Motivating design
Level: Beginner

More Advanced books

For deeper learnings and more advanced UX

Game specific design books

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The Gamer's Brain

How Neuroscience and UX Can Impact Video Game Design

By: Celia Hodent

Basically, this is the large version of 'The Psychology of Video Games', which goes more in-depth into each topic and study. It reads quite academic, so it is more of a slow and heavy read imo.

Focus: Game Psychology
Level: Advanced

Non-game specific design books

Actionable Gamification

Beyond Points, Badges and Leaderboards

By: Yu-Kai Chou

Why do some apps, workplaces, and experiences hook people while others fail? Actionable Gamification reveals how you can design experiences that motivate, engage, and drive real results.

This book is interesting for game UX design because it gives a structure to Gamification and what drives people to use a product or play a game.

​Focus: Motivational design
Level: Advanced

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The Elements of User Experience

User-centered design for the web

By: Jesse James Garret

The Elements of User Experience goes through the 5 layers of UX. From Strategy, scoping out the information needed, setting the structure, building the skeleton, to the last visual layer.

This book is in the Advanced section because it is good for expanding your view of UX when you gain seniority and need a wider view of UX and how to manage it.
The building blocks and layers of UX are the same is game design as well, so this is a good book to learn about the layers of UX that will level up your strategy and thinking.

Focus: UX Stradegy
Level: Advanced

Don't Make Me Think

By: Steve Krug

On the importance of designing products (and games) to make them easy to use and understand. Don't make people think too hard to understand what your design means and what they should do. 

The examples used are for Mobile and Web designs, but the fundamentals and design thinking still apply to game UX design too.

​Focus: UX/UI design
Level: Advanced

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Hooked

How to Build Habit-Forming Products

By: Ryan Hoover

Read this if you want to learn about how to tap into the darker side of designs, where it can be used to hook people to your product and create a habit around it. But it is up to us as UX designers to use this power for good.

This knowledge applies to games too, because we all know how addictive games can become. There is a healthy level of design

Focus: Motivational design
Level: Advanced

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